Hello guys, I am once again asking for help, this time with DB King :D
With all of the other games, I feel like, even if I'm not beating my best results, I am improving. I can recognize differences in the comp/distortion games easier, even if I don't always choose the right answers. I have a clearer idea of the frequency spectrum and more reliable results, even if I don't pass new levels. Even the delay game seems learnable to me.
But I just don't understand how to judge the dB differences. I've gotten to lvl 17 (or 18 maybe) and I feel like there has been zero improvement, sometimes I just guess it right, sometimes I don't. Of course, there are some things I feel like I've memorized (like, a difference between, let's say, a 10-18 dB range vs a 5-8 dB range). But I can't imagine ever reliably guessing stuff like 2 vs 2.5 dB. Or even at the lower differences something like 16 vs 20 dB. Feels different with each type of sound.
Do you have any tips on improving at this? Thanks, have a great day!
This is a difficult one, try closing your eyes before you look at the options, it will help you to judge with your ear rather than what you see. That tip really helped me
I feel like I'm in the same boat. For me, not touching the volume during the game helps. Also, as I play through the game, I start better hearing the minute differences. Often, on the replay of the game, I'll do much better because I failed enough times the first time through to start gauging my ears.
So I get that when using my iPad rather than my desktop. Not only when changing between the different options but during all audio playback. That seems more like an internet issue, as if it's struggling to steam the audio or as if it's trying to do real time sample rate conversion.
Your problem sounds more like what I mentioned in the previous comment. Games like Reverb Wizard, Distorted Reality and Dr. Compressor are likely to click/pop when changing between different sounds due to the tail/sustain that these effects add. If you chop a piece of audio before the tail has completely finished then that abrupt cut will cause a pop. It's why you have 'Create fades on clip edges' as an option in your DAW. I might be teaching you to suck eggs here (English idiom for those not in the UK) but those pops are a common occurrence when a loop isn't perfect. There are a fair few imperfect loops in the different sounds on here and you'll hear them at the loop point but the pops from chopped tails can work to your advantage. Click between the different options quickly on Reverb Wizard and if you hear a pop while changing, the reverb setting are different. It can easily help you identify which is the odd one out.
Long time no see :D I just saw that there is a new music section and I posted the Song „Wake Me Up“ from my little Side-Project „Lockdown Revival“. This is me (Instrumental/Mix/Master) and Tim Noak (Vocals). Since we did this in the covid-19 time he couldn‘t just come over and sing into a good mic. He did the entire vocals for this record with just his iPhone so don‘t be to rough ^^
Hey, Phil! Great to hear from you! Don't tell anybody, but I voted for you without listening. I'll do that tomorrow, too old and tired tonight, I missed you my friend.
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Apr 24, 14:43
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