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isildur green
Jan 15, 14:14 in SoundGym Cafe
Hello Family, is anyone struggling with Pan Girl and and Stereo field? Any pointers in how to improve in those ones?
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P. M.
Jan 15, 14:56
Hello,
I would say that the two important factors that those two exercices reveal are:
1) Speaker placement in your room
2) Acoustic treatment of your room
Those two factors determine the quality of the phantom center that your stereo setup provides.
Headphones eliminate the room acoustics problems, but also substract the ''crosstalk'' and thus eliminate the phantom center.
Acoustic reflections in your room also negatively impact the quality of your phantom center.
So if you would like to improve the quality of the stereo reproducton in your listening spot, place the speakers in a equilateral triangle (with a tape measure, as precisesly as you can) and then add substantial acoustic treatment to your room (that will help greatly with the modal activity, spectral response and RT60).
Hope it helps!
There are some talented people out here! I dumped out my soundcoins for alien spacepan and didn't even make the leaderboard xD Great job everybody!
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Jazzy Tea
Jan 15, 11:40
It's more gaming skills than audio. I use headphones (not bluetooth! Too slow...) and work with both hands by shooting with space bar. I think using both hands improve the reflexes and precision.
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Mihai Cosareanu
Jan 15, 12:35
Well, @Jazzy Tea, my worst scores have been on headphones because I'm just not used to hearing the panning in headphones.

It feels really hard to figure out the position of the aliens when they're not dead center or hard left or hard right. That's what I meant with being used to headphones :D
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Jose Ledezma
Jan 15, 14:15
Jazzy is right. Being in this leaderboards doesn't necessarily mean you're better at listening to frequencies or panning than the rest, it means you're fast with the mouse, keyboard, reflexes... Gaming skills, definitely.
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Aike East
Jan 15, 11:11 in SoundGym Cafe
I love the game Peak Master it has helped improve my music a lot. If you're struggling with this game you might want to check out this video. It's awesome and makes it so much easier:
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isildur green
Jan 15, 14:13
Same here saw it a while ago, made a big difference and i ordered the book he recommended.
I have question for the leaders of the Cut Champ game. I definitely didn't practice the cuts as much as the boosts in the EQ. Do you get to the level where you can clearly hear and pinpoint the cuts without comparing, intuitively, in the same way I manage to do with the boosts?

I'm asking because to me (to my ears) I'm not sure if those frequencies are cut or didn't exist in the sound in the first place, while on the boosting game somehow it's much more intuitive for me (unless I play using the very limited-in-spectrum synth sounds and the question is about very high frequencies.
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Aike East
Jan 15, 11:01
@Ross L Isn't that just because you get familiar with the same sounds that are used in the game? And once you know them you don't need to A/B?

Whenever i buy a new soundpack for the games it usually takes me a little while to get familiar with their particular frequency balance.
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Mihai Cosareanu
Jan 15, 11:04
Interesting point, @Aike East . I didn't get to buy soundpacks yet as I didn't complete my studio, but will start to, shortly.
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Jose Ledezma
Jan 15, 14:03
I feel the same as you @Mihai Cosareanu , finding cuts is not that intuitive like finding boost, and it takes me more time.
In fact, to get my best score on CutChamp I most A/B the sound... And Im pretty sure most of the player do it that way too.
This almost makes the CutChamp in a BoostChamp XD, but the scores decreases because we have to use the A/B button all the time.
Congrats @AC Wonder for winning the Diamond Ears Award!
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Lio LM
Jan 14, 17:21
Congratulations!! ⭐⭐⭐
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Billy Lorne
Jan 14, 18:58
amazing!!!!
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Colin Aiken
Jan 15, 03:53
Outstanding accomplishment!
Congrats @Iari Beati for winning the Golden Ears Award!
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Lio LM
Jan 14, 17:20
Congrats Iari! ⭐
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Billy Lorne
Jan 14, 18:58
So awesome!!
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Colin Aiken
Jan 15, 03:53
Marvelous!

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