there should be a level in frequency games that stop the selection square from getting any thinner because im at the point again where its making me be so comically precise that i dont think its even practical to be that precise when working an actual mix
what i think happens is that they farm all the spi on feedback eliminator/compressionists as that is the only game that don't get more difficult as you progress, they have that skill ceiling when all the options are available and if you mastered it yeah you can just rake in all the points as you want
I know we never finish learning, but I would think that at that point, Soundgym isn't as helpful as simply working on mixes. I personally don't care how my SPI compares to others. My goal is to make better mixes outside of the course.
I suck at Dr. Compressor. I have no idea what I'm supposed to be trying to identify and I feel like my compressor analysist skills are sorely lacking. Any suggestions?
but no I've never thought of compressors as a way to stifle and suffocate something, if that's what you want just bring the volume down. Compressors help control dynamics, and there's lots of things you can do with dynamics besides make them even, which is the common usage. You can actually purposely make them uneven and punchy, or sidechain like you said to help make two elements work together better.
You’ll get better and better as you go :) also, make sure you are using quality studio headphones, or studio monitors for accuracy!! I do use AirPods sometimes though, but a good audio setup will really help :)
We were all bad at these once, and sometimes still are. The point though is to keep trying regardless whether or not you feel like you're making progress. Trust me I still score 0 points when actually trying on some of these games but that doesn't negate all of the training I've done the past few years
Dec 28, 18:55
Dec 28, 18:57
Dec 29, 15:27