I wonder, is it just me or does EQ Cheetah seem a bit unfair? It gives 60 seconds for 25 questions, which leaves around 2.4 seconds for each single answer. With full mix sounds that is quite enough, but with some sounds - like percussions, it is barely possible to figure out where the peak is in 2 seconds. And then, if you give a wrong answer, the transition to the next question takes around 3 seconds (!), which makes it an extensively punishing mechanism. So, let's say I spend 1.5 seconds figuring out a frequency and give a wrong answer - after two such questions, I have essentially lost 9 seconds, which leaves me with barely 2 seconds for an answer average.
Yeah, I understand, it's supposed to be a game where you take as few time as possible for an answer, but at least the punishment for the wrong answers could be reduced, IMO.
Oh, ok. Why though? Proper low end balance seems critically important to me. How else would a listener feel that it's time to shake their ass if the low end is not well mixed? :)
It just takes time. After a while you’ll be able to do it without a thought or comparison. Peak master helped me get a lot better with the Cheetah Game. Once you hit lvl 20+ on peak master you should be fast as lightning imo, but everyone is different.
I suck at Dr. Compressor. I have no idea what I'm supposed to be trying to identify and I feel like my compressor analysist skills are sorely lacking. Any suggestions?
compressors help manipulate dynamics. The way its commonly described is that it helps make the dynamics of something even, like if you have a kick drum stem where every kick is a different transient size and volume. You can use a compressor to shave off some of the largest transients, and bring up the volume and size of the smaller ones, to create a more even kick drum. this is only one way to use a compressor however, compressors can sculpt transients essentially. If you're interested in really understanding everything that a compressor does and how to apply it, check this out:
but no I've never thought of compressors as a way to stifle and suffocate something, if that's what you want just bring the volume down. Compressors help control dynamics, and there's lots of things you can do with dynamics besides make them even, which is the common usage. You can actually purposely make them uneven and punchy, or sidechain like you said to help make two elements work together better.
Dec 26
Dec 26
Dec 28, 17:59