I suck at Dr. Compressor. I have no idea what I'm supposed to be trying to identify and I feel like my compressor analysist skills are sorely lacking. Any suggestions?
At early Level, What im hearing is that because the sound is compressed, the transient sound feel quieter, and even change slightly its tone to a lower note ( mind trick ), so i usually based myself on the Kick Drum or Snare Drum ( mainly ) so you can hear it correctly.
if it happens that the two Snare or kick from each signal are at the exact same level it means that they added the output level now, to which means that now, on the compressed signal, the quieter part is more prominent. So in this case, if the two transient sound on each signal are a the same level, the one that has the more tail sound is the compressed sound.
Try this, this has been working like a charm so far
How many of you bought the lifetime subscription? I went for a year and I hope that was a good decision.
EDIT: Thanks everyone for the comments. I guess my question now would be, for those several years into the program, is it just a matter of the games getting harder and harder? OR, do new features pop up which help you in new ways?
Hello friend! I went straight for the lifetime after about a year of the free trial. That one year made noticeable differences in my production, so buying lifetime access was like a commitment statement to keep pursuing this! Enjoy your year subscription, everything happens in perfect flow ^_^
So I've been doing this fairly regularly for about 18 months to two years and I have to admit I get a distinct impression that the games do actually get a bit more difficult as you go along. Having said that, I think the training is excellent because the further you progress, the more instinctive it becomes. Sometimes you have to sit there and really work it out, but other times you know automatically what the answer is, even after a couple of seconds. Guess that bodes well for the future.
Dec 27, 21:55
Dec 27, 21:57
Dec 27, 22:04