Honestly, if you ask me, SpacePan is about how good of a stereo listening environment you have (or how well do you understand headphones, I don't), more than how good you are.
I have two environments, and in one of them I just couldn't get past 40 because of the reflections and everything.
It's more gaming skills than audio. I use headphones (not bluetooth! Too slow...) and work with both hands by shooting with space bar. I think using both hands improve the reflexes and precision.
Well, @Jazzy Tea, my worst scores have been on headphones because I'm just not used to hearing the panning in headphones.
It feels really hard to figure out the position of the aliens when they're not dead center or hard left or hard right. That's what I meant with being used to headphones :D
I love the game Peak Master it has helped improve my music a lot. If you're struggling with this game you might want to check out this video. It's awesome and makes it so much easier:
I have question for the leaders of the Cut Champ game. I definitely didn't practice the cuts as much as the boosts in the EQ. Do you get to the level where you can clearly hear and pinpoint the cuts without comparing, intuitively, in the same way I manage to do with the boosts?
I'm asking because to me (to my ears) I'm not sure if those frequencies are cut or didn't exist in the sound in the first place, while on the boosting game somehow it's much more intuitive for me (unless I play using the very limited-in-spectrum synth sounds and the question is about very high frequencies.
Jan 15, 10:21
Jan 15, 11:40
Jan 15, 12:35