I wonder, is it just me or does EQ Cheetah seem a bit unfair? It gives 60 seconds for 25 questions, which leaves around 2.4 seconds for each single answer. With full mix sounds that is quite enough, but with some sounds - like percussions, it is barely possible to figure out where the peak is in 2 seconds. And then, if you give a wrong answer, the transition to the next question takes around 3 seconds (!), which makes it an extensively punishing mechanism. So, let's say I spend 1.5 seconds figuring out a frequency and give a wrong answer - after two such questions, I have essentially lost 9 seconds, which leaves me with barely 2 seconds for an answer average.
Yeah, I understand, it's supposed to be a game where you take as few time as possible for an answer, but at least the punishment for the wrong answers could be reduced, IMO.
Just tried Bass Detective after your message, instantly took a couple levels, lol. Somehow it hasn't appeared in my daily workouts yet. Yeah, it's fairly challenging, but that's the point - fairly. EQ Cheetah in turn, gives unreasonable punishment for the mistakes which are unavoidable, when you have just a couple congas playing outside of the EQ'd range in the example track.
I just take samples that have mostly full range for these games. Otherwise it makes no sense for me. For the standard EQ Games you can also take the other samples when there is no time pressure.
try to connect frequencies to vowels of the human speech: 200-250 hz: u 500 hz: o 1000-1500 hz: a 2000-2500 hz: e 4000 hz: i The concrete values for the frequencies might change due to different languages that pronounce for example the a brighter or darker. The values above are more or less for german language.
I got a meter that runs outside my DAW and used that in the beginning just to learn what the frequencies sound like to begin with. I used it during practice games and I picked it up pretty quickly like that. Maybe not the best way but it certainly helped me get started.
I usually use the concept of Frequency Range Association.
i sort of compare certain Range to Certain Sound Characteristic. For example.
under 100hz : like the sub bass you feel in your chest as the rumble tail of a thunderstruck. 100hz to 200hz : As the feeling of the bass outside of the club. 200h to 350 hz : in the mud more of a car driving at 20 mph or like the sound of a fridge. 350 to 450 hz boxiness. the sound of raining tapping on a piece of cardboard. 500 to 1k: Honkyness nasally sound. or a car Horn coming from the nose. 1k to 2k : still honky but higher more of like a telephone filter range. ( whistling sound too mine range from 700 to 1600hz ) 2k - 3k : bird Chirping Sound ( human cant reach that high of whistling ). 3k 8k - mosquito Buzz or electric Razor type of sound. 8 to 11k - the TSsssssss sound coming from the mouth. this one works good for me . ove 12k. the airiness in the sound, more a feeling but can sense it .
but most importantly you have to put this in pratique over and over again. potentially best if you have your own association.
you coud have Chat Gpt to what other common Sound has their fundamental frequency in those range and experiment.
I have been better than 100% of users on ToneGym since February but I'm not nearly as good here. I haven't dropped down from 100% but I do practice every day. Including today! Happy Christmas, by the way!
Mathematically it is not possible to be better than 100% of the users, because you are also one of the users and therefore belong to the 100%. Or am i wrong?
Dec 25, 19:29
Dec 25, 23:06
Dec 26, 10:13