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SoundGym
Dec 27, 15:23 in SoundGym Official
Congrats @Agnes Zareba for winning the Golden Ears Award!
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Jason Stanley
Dec 27, 17:57
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Colin Aiken
Dec 28, 04:14
Fabulous!
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Gaspar Acevedo
Dec 28, 05:08
super !!! congrats !
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SoundGym
Dec 27, 18:03 in SoundGym Official
Congrats @Dan Meyer for winning the Golden Ears Award!
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Jason Stanley
Dec 27, 20:52
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Lio LM
Dec 27, 21:26
Congrats Dan! ⭐
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Colin Aiken
Dec 28, 04:13
Fantastic!
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SoundGym
Dec 27, 17:20 in SoundGym Official
Congrats @Blue Raven for winning the Diamond Ears Award!
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Jason Stanley
Dec 27, 17:57
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Lio LM
Dec 27, 21:26
Congratulations! ⭐⭐⭐
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Colin Aiken
Dec 28, 04:13
Outstanding!
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Luke Wanker
Dec 27, 21:33 in SoundGym Cafe
I suck at Dr. Compressor. I have no idea what I'm supposed to be trying to identify and I feel like my compressor analysist skills are sorely lacking. Any suggestions?
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Agnes Zareba
Dec 27, 22:58
Each sample play typically consists of two sounds. In the earlier levels, the compression ratio tends to be quite high, making it easier to compare the dynamic range. Dynamic range refers to the difference in volume between, for example, the drum and the shaker. If the shaker is very quiet and the drum is loud in the first take, it’s likely that in the second take, the drum will be slightly quieter and the shaker slightly louder, resulting in a reduced dynamic range aka more compression.

I might suggest that the punchier sound is less compressed - though this isn’t really technically accurate at all, it might help guide you in the right direction during the initial levels.
I personally struggled with this game until I learned more about compression. Without an understanding of compression, you might notice differences in the sounds but find it difficult to identify which one is more compressed. Probably best would be to find a tutorial and play with a compressor in your DAW - just to understand what it does.

Maybe that helps a little bit.
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DJ Astrofreq
Dec 28, 00:41
I struggle with this one as well. I went to YouTube and watched 4-5 videos on How to Hear Compression and it REALLY helped. The House of Kush had a great one.
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Joshua Higgins
Dec 28, 01:55
In comparison where the ratio is the same or close I hear different Attack values as tighter for higher Attack and Looser/washier for lower Attack. Ex at an 8:1 ratio a loop with a 10ms Attack value will have a much more open/looser sound than the loop at 25ms. Also check out the Compressor video on Mastering.com. It is free and well worth the time.
Congrats @Tuomas Tapola for winning the Golden Ears Award!
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Paul Schreiber
Dec 27, 12:53
Great job, Tuomas!
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Gaspar Acevedo
Dec 27, 14:56
Super Tuomas !!!! Iim rushing just behind... hope to get here some time soon.
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Anthony Zambonini
Dec 27, 16:50
Well done Tuomas
How many of you bought the lifetime subscription? I went for a year and I hope that was a good decision.

EDIT: Thanks everyone for the comments. I guess my question now would be, for those several years into the program, is it just a matter of the games getting harder and harder? OR, do new features pop up which help you in new ways?
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Nate Gabe
Dec 27
after a few annual plans (and playing every day), I purchased the lifetime plan and stopped playing for 8 months 😅
But I'm back
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Claire Rebecca Bannister
Dec 27, 08:29
Hello friend! I went straight for the lifetime after about a year of the free trial. That one year made noticeable differences in my production, so buying lifetime access was like a commitment statement to keep pursuing this! Enjoy your year subscription, everything happens in perfect flow ^_^
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Anthony Zambonini
Dec 27, 16:24
So I've been doing this fairly regularly for about 18 months to two years and I have to admit I get a distinct impression that the games do actually get a bit more difficult as you go along. Having said that, I think the training is excellent because the further you progress, the more instinctive it becomes. Sometimes you have to sit there and really work it out, but other times you know automatically what the answer is, even after a couple of seconds. Guess that bodes well for the future.

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