I wonder, is it just me or does EQ Cheetah seem a bit unfair? It gives 60 seconds for 25 questions, which leaves around 2.4 seconds for each single answer. With full mix sounds that is quite enough, but with some sounds - like percussions, it is barely possible to figure out where the peak is in 2 seconds. And then, if you give a wrong answer, the transition to the next question takes around 3 seconds (!), which makes it an extensively punishing mechanism. So, let's say I spend 1.5 seconds figuring out a frequency and give a wrong answer - after two such questions, I have essentially lost 9 seconds, which leaves me with barely 2 seconds for an answer average.
Yeah, I understand, it's supposed to be a game where you take as few time as possible for an answer, but at least the punishment for the wrong answers could be reduced, IMO.
when I first started on soundgym I thought that EQ cheetah would be a game I literally never level up. but now EQ cheetah with db king as my second highest leveled games at level 21, and EQ cheetah is my highest EQ game. I don't know why, it seems really hard at first but then it just clicks.
Now bass detective... that's the one you'll never level lol
Yeah, I do level up in it. But it happens only with the full mixes, and the punishment for mistakes seems ridiculous. A couple mistakes, and you are just better off starting again
Just tried Bass Detective after your message, instantly took a couple levels, lol. Somehow it hasn't appeared in my daily workouts yet. Yeah, it's fairly challenging, but that's the point - fairly. EQ Cheetah in turn, gives unreasonable punishment for the mistakes which are unavoidable, when you have just a couple congas playing outside of the EQ'd range in the example track.
I just take samples that have mostly full range for these games. Otherwise it makes no sense for me. For the standard EQ Games you can also take the other samples when there is no time pressure.
It comes with time and practice, trust the process. I felt the same when I just started oit, about a year ago. Now I can hear the boosted frequency in milliseconds. Play Peak Master and Bass Boost a lot to practice without time limit.
How can you possibly hear the boosted frequency at, say, 50hz quickly, when the track barely has anything happening at 50hz at all? Say, you have those congas, mostly hitting higher frequencies, and occasionally on a beginning of a bar there is a lower hit. If you don't catch the right frequency at the moment when the lower hit happens, you have to wait until the next one.
Again, like I said, it's not a problem in the full range samples. But with percussions it's barely possible. The higher frequencies can be figured out in those samples with the background noise characteristics sometimes. However once or twice I had a sample running, where there were only low hits, and barely any background noise. And then there are those percussion tracks with almost no low end. It is possible to find the right frequency in those if you take time, but you actually have to take time and wait for the right hits to catch those frequencies
Oh, ok. Why though? Proper low end balance seems critically important to me. How else would a listener feel that it's time to shake their ass if the low end is not well mixed? :)
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